Or maybe I just don't understand the scope of this game? If so, please explain it to me, because from what I've seen on the Steam page, it's supposed to be an mmorpg sandbox where you tame magical creatures and use them to do stuff. I'm sorry if it sounds too harsh on my part, but as I've said, I'm kind of concerned about it. What am I supposed to do, since I don't wanna use guns? Run? Die? What? Won't this game turn out to be more of a GTA-clone than a Pokemon-clone in this case? Will the world be divided into zones where players can and can't use guns? Will there be a 'pacifist mode', like in GTA Online? Palworld is a brand-new, multiplayer, open-world survival crafting game where you can befriend and collect mysterious creatures called 'Pal' in a vast world Make your Pals fight, build, farm, and work in factories.
Nice, right? Then, suddenly a bunch of dudes with machineguns stumble upon my homestead and start shooting it, and myself, and my Pals, simply because the game allows it. Palworld is a single-player Metroidvania platformer for Microsoft Windows and Google Stadia being developed by Pocketpair and to be published by Pocketpair. What's more, wouldn't guns ruin the game for more pacifistically-inclined players? Let's say I just wanna go around exploring the game-world, capturing Pals for battling other players, Pokemon-style.
And factory sweatshops? Why? Don't you have robots for that? How many Pals must an average player tame in order to have a fully working production-line, as shown in the trailer? And what are those factories to produce besides guns? What is the player to do with said guns? Arm their Pals? Why even have Pals then? Why not make an open-world simulator of managing an army of child-soldiers instead? It'd be the same thing, effectively. In my opinion they kinda ruin the charm of this world with "magical" creatures that anyone can tame. So why Palsworld must have them, I really don't know. Sure, Palsworld may be aimed at the already grown-up Pokemon fanbase, hence why this stuff is in-your-face, but I always imagined that the obvious shortage of guns in Pokemon was not because of kid-friendliness, but because their society had evolved beyond needing guns, with most disputes being solved through Pokemon battles and diplomacy, and the only people actually using guns being criminals or paranoid preppers, or whatever. It's true that guns exist in the Pokemon universe\ franchise, and that Pokemon are, or at least were exploited for their abilities, not to mention being eaten, but in the Pokemon universe as we know it, these things are kept vague and kid-friendly they're there, but we don't talk about them. What I am worried about though is some of the features, namely: guns and factory sweatshops.
It's indeed nice to see people implement a "not Pokemon" Pokemon game with a third-person sandbox, crafting and so on that, it seems, doesn't hold your hand the whole way, like the latest Pokemon games do.
Pass!", but I watched the recent trailer and got excited. Back then I though "Ok, another Pokemon rip-off. So I first learned of Palsworld when looking for Pokemon games on Steam (because who wouldn't want a Pokemon game on the pc?).